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Deep Kinematic Pose Regression

机译:深度运动姿势回归

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摘要

Learning articulated object pose is inherently difficult because the pose is high dimensional but has many structural constraints. Most existing work do not model such constraints and does not guarantee the geometric validity of their pose estimation, therefore requiring a post-processing to recover the correct geometry if desired, which is cumbersome and sub-optimal. In this work, we propose to directly embed a kinematic object model into the deep neutral network learning for general articulated object pose estimation. The kinematic function is defined on the appropriately parameterized object motion variables. It is differ-entiable and can be used in the gradient descent based optimization in network training. The prior knowledge on the object geometric model is fully exploited and the structure is guaranteed to be valid. We show convincing experiment results on a toy example and the 3D human pose estimation problem. For the latter we achieve state-of-the-art result on Human3.6M dataset.
机译:学习铰接物对象姿势本质上很困难,因为姿势是高维的,但具有许多结构约束。大多数现有的工作不模型这些约束,并且不保证其姿势估计的几何有效性,因此如果需要,需要后处理以恢复正确的几何形状,这是麻烦和次优的。在这项工作中,我们建议直接将动态对象模型嵌入到一般铰接对象姿势估计中的深度中立网络学习中。在适当参数化对象运动变量上定义了运动功能。它有所不同,可用于网络训练中基于梯度下降的优化。对象几何模型的先前知识得到充分利用,并且保证结构有效。我们在玩具示例和3D人类姿势估算问题上显示了说服的实验结果。对于后者,我们在人类3.6M数据集上实现最先进的结果。

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