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Deep Kinematic Pose Regression

机译:深度运动姿势回归

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摘要

Learning articulated object pose is inherently difficult because the pose is high dimensional but has many structural constraints. Most existing work do not model such constraints and does not guarantee the geometric validity of their pose estimation, therefore requiring a post-processing to recover the correct geometry if desired, which is cumbersome and sub-optimal. In this work, we propose to directly embed a kinematic object model into the deep neutral network learning for general articulated object pose estimation. The kinematic function is defined on the appropriately parameterized object motion variables. It is differ-entiable and can be used in the gradient descent based optimization in network training. The prior knowledge on the object geometric model is fully exploited and the structure is guaranteed to be valid. We show convincing experiment results on a toy example and the 3D human pose estimation problem. For the latter we achieve state-of-the-art result on Human3.6M dataset.
机译:学习关节式物体的姿态固有地困难,因为该姿态是高维的,但是具有许多结构约束。大多数现有工作并未对此类约束进行建模,也无法保证其姿势估计的几何有效性,因此,如果需要,需要进行后处理以恢复正确的几何形状,这既麻烦又次优。在这项工作中,我们建议将运动学对象模型直接嵌入到深度中性网络学习中,以进行通用的关节姿势估计。运动函数是在适当参数化的对象运动变量上定义的。它是可区分的,可用于网络训练中基于梯度下降的优化。充分利用了对象几何模型的先验知识,并保证了该结构的有效性。我们在一个玩具示例和3D人体姿势估计问题上展示了令人信服的实验结果。对于后者,我们在Human3.6M数据集上获得了最新的结果。

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