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Deep Kinematic Pose Regression

机译:深度运动姿势回归

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摘要

Learning articulated object pose is inherently difficult because the pose ishigh dimensional but has many structural constraints. Most existing work do notmodel such constraints and does not guarantee the geometric validity of theirpose estimation, therefore requiring a post-processing to recover the correctgeometry if desired, which is cumbersome and sub-optimal. In this work, wepropose to directly embed a kinematic object model into the deep neutralnetwork learning for general articulated object pose estimation. The kinematicfunction is defined on the appropriately parameterized object motion variables.It is differentiable and can be used in the gradient descent based optimizationin network training. The prior knowledge on the object geometric model is fullyexploited and the structure is guaranteed to be valid. We show convincingexperiment results on a toy example and the 3D human pose estimation problem.For the latter we achieve state-of-the-art result on Human3.6M dataset.
机译:学习铰接物体姿势本质上是困难的,因为姿势是高尺寸的,但具有许多结构约束。大多数现有的工作做出不显示这样的约束,并且不保证其估计的几何有效性,因此如果需要,需要后处理以恢复正确的曲线测量,这是麻烦和次优的。在这项工作中,Wepropose将运动对象模型直接嵌入到一般铰接对象姿势估计的深度中立者学习中。在适当的参数化对象运动变量上定义了KineMaticFunction.it可分辨,并且可以用于基于梯度下降的优化网络训练。对象几何模型的现有知识是完全拨出的,并且保证了结构有效。我们在玩具示例和3D人类姿势估算问题上显示了令人信服的结果结果。后者我们在人类3.6M数据集中实现最先进的结果。

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