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Gesture-based Interaction with Virtual 3D Objects on Large Display - What Makes it Fun?

机译:基于手势的基于虚拟3D对象在大显示屏上的互动 - 是什么让它变得有趣?

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In this paper, we describe a virtual game where game play is afforded by the user's silhouette interacting with on-screen 3D gaming objects, e.g. a soccer ball or a "chapteh" (Shuttlecock Kicking) - a game played traditionally in villages, i.e. "kampongs", in Asia. The virtual game system projects a life-size image of the location where the game is often played, e.g. soccer field when soccer is played or village playground in the case of "chapteh". The player's silhouette is superimposed on the screen as the user interacts with the on-screen virtual 3D object using his body movement, e.g. bounce or lift. We compare the game play when different design variables were changed, e.g. replacing the soccer field image or removing the silhouette outline, to evaluate which design variable affects a user's experience during game play.
机译:在本文中,我们描述了一个虚拟游戏,其中用户的轮廓与屏幕3D游戏对象相互作用,例如,游戏游戏,例如,一个足球或“契诃夫”(Shuttlecock踢) - 一个游戏传统上在村庄,即“Kampongs”,在亚洲。虚拟游戏系统将经常播放的位置的寿命尺寸图像投影,例如,播放游戏的位置。在“Chapteh”的情况下在足球或村庄操场时,足球场。当用户使用他的身体运动与屏幕虚拟3D对象相互作用时,玩家的轮廓叠加在屏幕上。弹跳或升降机。当不同的设计变量发生变化时,我们比较游戏播放,例如,更换足球场图像或删除轮廓轮廓,以评估哪种设计变量影响在游戏中的用户体验。

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