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Efficient Counterexample Generation in NuSMV for Solving Push-Push Game

机译:NuSMV中有效的反例生成,用于解决推-推游戏

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This paper solves Push-Push game with the model checker NuSMV which exhaustively explores all search space to determine whether a model satisfies a property. In case a model doesn't satisfy properties to be checked, NuSMV generates a counterexample which tells where this unsatisfaction occurs. However, the algorithm for generating counterexample in NuSMV traverses a search space twice so that it is inefficient for solving the game we consider here. To save the time to be required to complete the game, we modify the part of counterexample generation so that it traverses a search space once. As a result, we obtain 62% time improvement and 11% space improvement in solving the game with modified NuSMV.
机译:本文使用模型检查器NuSMV解决了Push-Push游戏,该检查器详尽地探索了所有搜索空间以确定模型是否满足属性。如果模型不满足要检查的属性,则NuSMV会生成一个反例,以告知发生这种不满意的地方。但是,用于在NuSMV中生成反例的算法会遍历搜索空间两次,因此对于解决我们在此处考虑的游戏而言效率低下。为了节省完成游戏所需的时间,我们修改了反例生成的一部分,使其遍历搜索空间一次。结果,在用改良的NuSMV解决游戏时,我们获得了62%的时间改进和11%的空间改进。

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