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A pedagogical approach to multimedia courseware development to motivate reading habit

机译:多媒体课件开发的一种教学方法,以激发阅读习惯

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The reading survey carried out by the National Library of Malaysia (1996), reported that the average Malaysian reads only half a page in a year. In order to enhance reading among Malaysians, reading habit should be instilled while they are young and this can be done through various pre-reading activities like drawing, writing and storytelling. However, storytelling by parents rarely takes place in this modern hectic life of today. Most of the parents spend much of their time on their job than reading to their children. When they do, children are read to using books on foreign folktales, which may not be adaptive to local culture. Realizing these problems, there is a need for research into developing a suitable model to motivate reading habit especially among children at an early age. The model should incorporate the use of Malaysian folktales using multimedia technology. The paper attempts to highlight the conceptual model of multimedia courseware on Malaysian folktales which is based on the learning and pedagogical approaches deemed suitable for children in motivating them to read. The design of this courseware is then based on a "2T SIGN" principle, which uses six criteria: Thematic, Technological, Simulative, Interactive, Gaming and Navigative.
机译:马来西亚国家图书馆进行的阅读调查(1996年)报告,马来西亚人一年平均只阅读半页。为了增强马来西亚人的阅读能力,应该在他们年轻时就养成阅读习惯,这可以通过各种预读活动来完成,例如绘画,写作和讲故事。但是,在当今这样繁忙的现代生活中,很少有父母讲故事。大多数父母将大部分时间都花在读书上,而不是读书。当他们这样做时,孩子们会被阅读使用有关外国民间故事的书籍,这些书籍可能无法适应当地的文化。意识到这些问题,需要研究开发合适的模型以激发阅读习惯,特别是在幼儿中。该模型应包含使用多媒体技术的马来西亚民间故事的使用。本文试图强调基于马来西亚民间故事的多媒体课件的概念模型,该模型基于被认为适合儿童激发他们阅读能力的学习和教学方法。然后,该课件的设计基于“ 2T SIGN”原理,该原理使用六个标准:主题,技术,模拟,交互,游戏和导航。

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