首页> 外文会议>Learning in the synergy of multiple disciplines >Generating Educational Interactive Stories in Computer Role-Playing Games
【24h】

Generating Educational Interactive Stories in Computer Role-Playing Games

机译:在计算机角色扮演游戏中产生教育互动故事

获取原文
获取原文并翻译 | 示例

摘要

The aim of interactive storytelling is to tell stories with the use of computers in a new and interactive way, which immerses the reader inside the story as the protagonist and enables him to drive its course in any desired direction. Interactive storytelling thus transforms conventional stories from static structures to dynamic and adaptive storyworlds. In this paper, we describe an innovative approach to interactive storytelling that utilizes computer role-playing games, today's most popular genre of computer games, as the storytelling medium in order to procedurally generate educational interactive stories.
机译:交互式讲故事的目的是使用计算机以新颖的交互式方式讲故事,这使读者作为主角沉浸在故事中,并使他能够朝着任何期望的方向前进。互动式叙事因此将传统故事从静态结构转变为动态和自适应的故事世界。在本文中,我们描述了一种创新的交互式讲故事方法,该方法利用计算机角色扮演游戏(当今最流行的计算机游戏类型)作为讲故事媒体,从而以程序方式生成教育性互动故事。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号