首页> 外文会议>Joint International conference on serious games >Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive
【24h】

Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive

机译:通过目标和动机在严肃游戏游戏基础中构筑基于活动的叙事

获取原文

摘要

Building on previous work, we extend Leontiev's (1959/1981) original activity theory to bridge conceptual gaps and lay the foundations towards operationalizing a framework for activity-based narrative in serious games. In particular, in this paper we propose that the relationship between the concepts objective and motive and the degree to which they coincide or merge provides an approach: (ⅰ) to frame activity (ⅱ) for design and crafting of narrative, scenarios, interaction and gameplay in serious games (ⅲ) for the assessment of task-based as well as experience-based purposes in serious games and (ⅳ) framework and tool to support iterative serious games development cycle from conveying an idea through narrative, implementation, playtesting and assessment. In addition, we propose a link and connection for activity to the environment through 'playgrounds'.
机译:在以前的工作的基础上,我们扩展了列昂涅夫(1959/1981)的原始活动理论,以弥合概念上的差距,并为在严肃游戏中操作基于活动的叙事框架奠定了基础。特别是,在本文中,我们提出目标概念和动机之间的关系以及它们重叠或合并的程度提供了一种方法:(ⅰ)框架活动(ⅱ)进行叙事,场景,交互和设计和制作。严肃游戏中的游戏玩法(ⅲ),用于评估严肃游戏中基于任务和基于经验的目的;以及(ⅳ)支持迭代的严肃游戏开发周期的框架和工具,从陈述,实施,游戏测试和评估来传达想法。另外,我们建议通过“游乐场”与环境进行活动的链接和连接。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号