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The Repertory Grid Game-Based Learning: A Knowledge Engineering Technique Embedded in RPG Game-Engine

机译:基于库的基于游戏的学习:嵌入在RPG游戏引擎中的知识工程技术

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In this paper, the knowledge construction technique called the repertory grid mind tool and the role-playing game (RPG) are used together in a game-based learning activity. The game has been designed and developed for the students in the Faculty of Science and Technology to practice the observation of the important features of birds in the Frugivores and Insectivores. The important features such as foot, leg, beak, crown, and tail are commonly used in the bird observation practice. By giving the hints in the RPG and the embedded repertory grid, students can share their knowledges and construct what they have learned during the game playing process. To evaluate the effectiveness of the game, the study has been tested in two separating group: one is the controlled group in which the students study and practice in the conventional learning environment without playing the game, whereas the other group has been taught in the collaborative learning environment by using this game. The results show that the repertory grid embedded in the RPG game can promote the students' learning performance.
机译:在本文中,称为知识储备网格思维工具的知识构建技术和角色扮演游戏(RPG)一起用于基于游戏的学习活动中。该游戏是为科学技术学院的学生设计和开发的,目的是练习观察节食动物和食虫动物中鸟类的重要特征。鸟类观察实践中通常使用脚,腿,喙,冠和尾等重要特征。通过在RPG和嵌入式资源库中提供提示,学生可以分享他们的知识并构建他们在游戏过程中学到的知识。为了评估游戏的有效性,该研究在两个独立的小组中进行了测试:一个是对照组,在该小组中,学生无需玩游戏就可以在常规学习环境中学习和练习,而另一组是通过协作进行教学的使用此游戏的学习环境。结果表明,嵌入在RPG游戏中的资源库网格可以提高学生的学习成绩。

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