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A Learning Engagement Model of Educational Games Based on Virtual Reality

机译:基于虚拟现实的教育游戏学习参与模型

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In recent years, the relationship between engagement and students' learning outcomes has received more and more attention. The research has shown that when educational games are used for learning by students, engagement and motivation of students play an important role in improving learning outcomes. Therefore, the goal of many educational games is to enable learners to actively engage in games. In particular, the application of virtual reality technology can greatly improve the sense of presence and interaction that are deficient in educational games, stimulate learners' interest and enhance their engagement. Although it has been proved that educational games based on virtual reality can effectively improve engagement of learners, there is still no clear guidance on how to design educational games to improve engagement of learners. In order to solve this problem, a literature review is used in this article to systematically analyze how to promote the game engagement. The design model of VR-based educational game engagement is proposed, which attempts to explain how to design virtual reality educational games with more effective and high-level engagement with Usability, Playability and Immersion.
机译:近年来,参与度与学生学习成果之间的关系越来越受到关注。研究表明,将教育游戏用于学生学习时,学生的参与度和动机在提高学习成果方面起着重要作用。因此,许多教育游戏的目的是使学习者积极参与游戏。特别是,虚拟现实技术的应用可以极大地改善教育游戏中缺乏的存在感和互动感,激发学习者的兴趣并增强他们的参与度。尽管已经证明基于虚拟现实的教育游戏可以有效地提高学习者的参与度,但是对于如何设计教育游戏来提高学习者的参与度仍然没有明确的指导。为了解决这个问题,本文使用文献综述系统地分析了如何提高游戏参与度。提出了基于VR的教育游戏互动设计模型,试图解释如何设计具有更高可用性和可用性,可玩性和沉浸感的虚拟现实教育游戏。

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