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Designing Augmented and Virtual Reality Applications with Pre-Service Teachers

机译:与职前教师一起设计增强和虚拟现实应用程序

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Numerous Studies and new applications like Google Expeditions or Anatomy 4D point to a great potential of Augmented and Virtual Reality for its use for educational purposes. However, related research concerning technology integration in the classroom has shown that a valuable medium alone does not automatically lead to its successful use. It is therefore the aim of the paper to present an approach by which competencies of pre-service teachers for a successful and appropriate integration of Augmented and Virtual Reality-applications in the classroom are fostered - the own design of Augmented and Virtual Reality applications. We will begin with a short discussion of prominent findings and related work in regard to teaching and learning with and about Augmented and Virtual Reality in the first part before introducing the main goals and aspects of the presented pedagogical concept and the seminar in the second part of the paper. In the third part, two applications created in the seminar and qualitative data from an explorative study based on focus group interviews and participant observation will be presented. We close with a discussion of our findings and an outlook to future work.
机译:大量研究和诸如Google Expeditions或Anatomy 4D之类的新应用程序都指出了增强现实和虚拟现实技术在教育方面的巨大潜力。但是,有关教室中技术集成的相关研究表明,仅有价值的介质并不能自动导致其成功使用。因此,本文的目的是提出一种方法,通过这种方法,可以提高职前教师在课堂上成功,适当地整合增强现实和虚拟现实应用程序的能力-增强现实和虚拟现实应用程序的自身设计。在第一部分中,我们将简短地讨论与增强和虚拟现实相关的教学和学习方面的主要发现和相关工作,然后在第二部分中介绍所提出的教学概念的主要目标和方面以及研讨会。纸。在第三部分中,将介绍研讨会中创建的两个应用程序以及基于焦点小组访谈和参与者观察的探索性研究的定性数据。最后,我们讨论了我们的发现以及对未来工作的展望。

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