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Location-Based Games in Informatics Education

机译:信息学教育中基于位置的游戏

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In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum. In this paper, the location-based games are presented as a tool for producing innovative learning scenarios. The potential of location-based games is analyzed as for their contribution to the Informatics education. The constructivist and constructionist attributes of learning that occurs while playing or developing such games are pointed out. The idea of playing location-based games to introduce some fundamental Informatics concepts is supported through a case study. The involved pupils (aged 10-15) have never played a location-based game before. Reported findings are grounded in observations and interviews with participants.
机译:在数字时代,中小学生倾向于熟悉智能手机,PDA,平板电脑,GPS导航仪等。由于移动设备为教学提供了新的机会,因此有必要寻找一种有效的方式来在教学中使用它们。课程。在本文中,基于位置的游戏被介绍为产生创新学习场景的工具。分析了基于位置的游戏对信息学教育的贡献。指出了在玩或开发此类游戏时学习的建构主义和建构主义属性。通过案例研究来支持玩基于位置的游戏以引入一些基本的信息学概念的想法。参与的学生(10-15岁)之前从未玩过基于位置的游戏。报告的发现基于观察和与参与者的访谈。

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