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Location-Based Games in Informatics Education

机译:信息学教育的位置游戏

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In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum. In this paper, the location- based games are presented as a tool for producing innovative learning scenarios. The potential of location-based games is analyzed as for their contribution to the Informatics education. The constructivist and constructionist attributes of learning that occurs while playing or developing such games are pointed out. The idea of playing location-based games to introduce some fundamental Informatics concepts is supported through a case study. The involved pupils (aged 10-15) have never played a location-based game before. Reported findings are grounded in observations and interviews with participants.
机译:在数字时代,小学和中学的学生往往熟悉智能手机,PDA,平板电脑,GPS导航员等,因为移动设备为教学和学习提供了新的机会,有必要寻找使用它们的有效方法课程。在本文中,基于位置的游戏作为制作创新学习情景的工具。分析了基于地点的游戏的潜力,为他们对信息学教育的贡献。在播放或开发此类游戏时,学习的建构主义和建筑师属性被指出。通过案例研究支持使用基于位置的游戏来介绍一些基本信息学概念的想法。涉及的学生(10-15岁)以前从未发挥过基于位置的游戏。报告的发现是与参与者的观察和访谈接受。

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