首页> 外文会议>Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09 >It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games
【24h】

It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games

机译:只是在谈论,而并非我们所知:在战争游戏中使用VoIP进行交流

获取原文

摘要

Recently, computer games producers have integrated Voice over Internet Protocol (VoIP) into distributed multiplayer games, allowing gamers playing at a distance to talk to each other. What effect does this have on gameplay? A longitudinal study of a multiplayer team game is presented. Our analysis looks at how the players (all adults) used VoIP to resource their interaction with each other in the virtual game world. We found that VoIP represents talk in ways that differ both to face-to-face communication and to text-mediated communications. VoIP audio representations interact with, and mediate, the graphical materials of the game world in distinctive and unusual ways which can generate problems to be overcome for players. But they also provide clear benefits for learning and coordination, which are found neither in face-to-face or text communication. We conclude by considering the implications of these problems and benefits for design.
机译:最近,计算机游戏生产商已将Internet协议语音(VoIP)集成到分布式多人游戏中,从而使远距离玩游戏的玩家可以相互交谈。这对游戏玩法有什么影响?提出了对多人团队游戏的纵向研究。我们的分析着眼于玩家(所有成年人)如何使用VoIP在虚拟游戏世界中彼此互动。我们发现VoIP以与面对面通信和文本介导通信不同的方式代表谈话。 VoIP音频表示以独特和不同寻常的方式与游戏世界的图形材料进行交互并进行中介,这可能会引起玩家需要克服的问题。但是它们也为学习和协调提供了明显的好处,这在面对面或文本交流中都找不到。最后,我们考虑了这些问题的含义以及对设计的好处。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号