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It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games

机译:这是谈话,但不是我们所知:使用VoIP在战争游戏中沟通

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Recently, computer games producers have integrated Voice over Internet Protocol (VoIP) into distributed multiplayer games, allowing gamers playing at a distance to talk to each other. What effect does this have on gameplay? A longitudinal study of a multiplayer team game is presented. Our analysis looks at how the players (all adults) used VoIP to resource their interaction with each other in the virtual game world. We found that VoIP represents talk in ways that differ both to face-to-face communication and to text-mediated communications. VoIP audio representations interact with, and mediate, the graphical materials of the game world in distinctive and unusual ways which can generate problems to be overcome for players. But they also provide clear benefits for learning and coordination, which are found neither in face-to-face or text communication. We conclude by considering the implications of these problems and benefits for design.
机译:最近,电脑游戏生产商将互联网协议(VoIP)集成到分布式多人游戏中,允许游戏玩家在远处播放彼此交谈。这对游戏玩法有什么影响?提出了对多人游戏的纵向研究。我们的分析看着玩家(所有成年人)如何使用VoIP在虚拟游戏世界中互相资源他们的互动。我们发现VoIP代表了与面对面通信和文本介导的通信不同的方式的谈话。 VoIP音频表示与游戏世界的图形材料以独特的和不寻常的方式进行互动,可以为球员产生克服的问题。但他们还为学习和协调提供了明显的福利,这既不是面对面或文本沟通。我们通过考虑这些问题的影响和设计的益处来得出结论。

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