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Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment

机译:评估虚拟环境中西点军校生和平民控制的心理生理差异

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An important question for ecologically valid virtual environments is whether cohort characteristics affect immersion. If a method for assessing a certain neurocognitive capacity (e.g. attentional processing) is adapted to a cohort other than the one that was used for the initial normative distribution, data obtained in the new cohort may not be reflective of the neurocognitive capacity in question. We assessed the psychophysiological impact of different levels of immersion upon persons from two cohorts: 1) civilian university students; and 2) West Point Cadets. Cadets were found to have diminished startle eyeblink amplitude compared with civilians, which may reflect that cadets experienced less negative affect during the scenario in general. Further, heart rate data revealed that Cadets had significantly lower heart rates than Civilians in the "low" but not "high" immersion condition. This suggests that "low" immersion conditions may not have the ecological validity necessary to evoke consistent affect across cohorts.
机译:生态上有效的虚拟环境的一个重要问题是同类人群的特征是否会影响沉浸感。如果将一种评估某种神经认知能力的方法(例如注意力加工)改编为用于初始规范分布的人群以外的其他人群,则新人群中获得的数据可能无法反映出所讨论的神经认知能力。我们评估了不同浸入水平对来自两个队列的人的心理生理影响:1)民用大学生;和2)西点军校学生。与平民相比,学员们发现惊吓的眨眼幅度减小了,这可能反映出学员在这种情况下总体上受到的负面影响较小。此外,心率数据显示,在“低”但“高”浸没条件下,立宪民主党人的心率明显低于平民。这表明“低”的浸入条件可能没有必要的生态有效性来唤起整个人群的持续影响。

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