首页> 外文会议>Eurographics Workshop on Rendering Techniques 2000 Jun 26-28, 2000, Brno, Czech Republic >Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
【24h】

Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering

机译:Tapestry:用于交互式渲染的基于动态网格的显示表示

获取原文
获取原文并翻译 | 示例

摘要

This paper presents a new method for interactive viewing of dynamically sampled environments. We introduce a 3D mesh-based reconstruction called a tapestry that serves both as the display representation and as a cache that supports the re-use of samples across views. As the user navigates through the environment, the mesh continuously evolves to provide an appropriate image reconstruction for the current view. In addition, the reconstruction process provides feedback to the renderer to guide adaptive sampling. We present our implementation of an interactive application utilizing the RADIANCE lighting and simulation system to generate the samples. Our approach offers several advantages. The 3D mesh supports an extended cache life for samples and generates a complete image, even with a sparse sampling density. Through efficient use of ubiquitous OpenGL hardware, we provide smooth progressive refinement and resolution-independent viewing. With this framework, we achieve interactive performance on a two-processor machine running a single ray tracing process, even at a resolution of 3000 x1000 pixels.
机译:本文提出了一种交互式查看动态采样环境的新方法。我们介绍了一种基于3D网格的重建方法,称为挂毯,既可以用作显示表示形式,又可以用作支持跨视图重用样本的缓存。当用户在环境中导航时,网格将不断演变以为当前视图提供适当的图像重建。另外,重建过程向渲染器提供反馈以指导自适应采样。我们介绍了利用RADIANCE照明和模拟系统生成样本的交互式应用程序的实现。我们的方法具有几个优点。 3D网格延长了样本的缓存寿命,即使具有稀疏的采样密度,也可以生成完整的图像。通过有效使用无处不在的OpenGL硬件,我们可以提供平滑的渐进式细化和独立于分辨率的查看。使用此框架,即使在3000 x1000像素的分辨率下,我们也可以在运行单个光线跟踪过程的两处理器机器上实现交互式性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号