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Control of Movement: Learning to shape virtual patient locomotor patterns: internal representations adapt to exploit interactive dynamics

机译:运动控制:学习塑造虚拟的患者运动模式:内部表示适应于利用交互式动力学

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摘要

This work aimed to understand the sensorimotor processes used by humans when learning how to manipulate a virtual model of locomotor dynamics. Prior research shows that when interacting with novel dynamics humans develop internal models that map neural commands to limb motion and vice versa. Whether this can be extrapolated to locomotor rehabilitation, a continuous and rhythmic activity that involves dynamically complex interactions, is unknown. In this case, humans could default to model-free strategies. These competing hypotheses were tested with a novel interactive locomotor simulator that reproduced the dynamics of hemiparetic gait. A group of 16 healthy subjects practiced using a small robotic manipulandum to alter the gait of a virtual patient (VP) that had an asymmetric locomotor pattern modeled after stroke survivors. The point of interaction was the ankle of the VP’s affected leg, and the goal was to make the VP’s gait symmetric. Internal model formation was probed with unexpected force channels and null force fields. Generalization was assessed by changing the target locomotor pattern and comparing outcomes with a second group of 10 naive subjects who did not practice the initial symmetric target pattern. Results supported the internal model hypothesis with aftereffects and generalization of manipulation skill. Internal models demonstrated refinements that capitalized on the natural pendular dynamics of human locomotion. This work shows that despite the complex interactive dynamics involved in shaping locomotor patterns, humans nevertheless develop and use internal models that are refined with experience.>NEW & NOTEWORTHY This study aimed to understand how humans manipulate the physics of locomotion, a common task for physical therapists during locomotor rehabilitation. To achieve this aim, a novel locomotor simulator was developed that allowed participants to feel like they were manipulating the leg of a miniature virtual stroke survivor walking on a treadmill. As participants practiced improving the simulated patient’s gait, they developed generalizable internal models that capitalized on the natural pendular dynamics of locomotion.
机译:这项工作旨在了解人类在学习如何操纵运动动力学虚拟模型时所使用的感觉运动过程。先前的研究表明,与新颖的动力学互动时,人类会开发内部模型,将神经命令映射到肢体运动,反之亦然。是否可以将其推断为运动康复,涉及动态复杂相互作用的连续和有节奏的活动尚不清楚。在这种情况下,人类可能会默认使用无模型策略。这些竞争的假设是通过一种新型的互动运动模拟器进行测试的,该模拟器可重现偏瘫步态的动态变化。一组16名健康受试者使用小型机械Manipulandum进行了练习,以改变虚拟患者(VP)的步态,该患者具有以中风幸存者为模型的不对称运动模式。相互作用的重点是VP受累腿部的脚踝,目的是使VP的步态对称。用意外的力通道和空力场探测了内部模型的形成。通过改变目标运动模式并将结果与​​未练习初始对称目标模式的第二组10位天真的受试者进行比较来评估泛化性。结果支持内部模型假说具有后效和操纵技巧的普遍性。内部模型展示了利用人类运动的自然摆动动力进行的改进。这项工作表明,尽管塑造运动模式涉及复杂的交互动力学,但人类仍会开发和使用根据经验精炼的内部模型。> NEW&NOTEWORTHY (这项研究旨在了解人类如何操纵运动物理学)这是运动康复期间理疗师的常见任务。为了实现这一目标,开发了一种新颖的运动模拟器,使参与者感到自己正在操纵在跑步机上行走的微型虚拟中风幸存者的腿。当参与者练习改善模拟患者的步态时,他们开发了可推广的内部模型,该模型利用了运动的自然摆动动力。

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