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首页> 外文期刊>EURASIP journal on advances in signal processing >Dynamic Resolution in GPU-Accelerated Volume Rendering toAutostereoscopic Multiview Lenticular Displays
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Dynamic Resolution in GPU-Accelerated Volume Rendering toAutostereoscopic Multiview Lenticular Displays

机译:在GPU加速的体积渲染到自动立体多视图凸透镜显示器中的动态分辨率

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The generation of multiview stereoscopic images of large volume rendered data demands an enormous amount of calculations.We propose a method for hardware accelerated volume rendering of medical data sets to multiview lenticular displays, offeringinteractive manipulation throughout. The method is based on buffering GPU-accelerated direct volume rendered visualizations ofthe individual views from their respective focal spot positions, and composing the output signal for the multiview lenticular screenin a second pass. This compositing phase is facilitated by the fact that the view assignment per subpixel is static, and therefore canbe precomputed. We decoupled the resolution of the individual views from the resolution of the composited signal, and adjust theresolution on-the-fly, depending on the available processing resources, in order to maintain interactive refresh rates. The optimalresolution for the volume rendered views is determined by means of an analysis of the lattice of the output signal for the lenticularscreen in the Fourier domain.
机译:大量渲染数据的多视图立体图像的生成需要大量的计算。我们提出了一种硬件加速医学数据集到多视图透镜显示器的体积渲染的方法,可提供交互式的操作。该方法基于缓冲从各个视图各自的焦点位置出发的各个视图的GPU加速的直接体积渲染可视化,并在第二遍合成用于多视图光栅屏幕的输出信号。每个子像素的视图分配是静态的,因此可以预先计算,从而简化了此合成阶段。我们将各个视图的分辨率与复合信号的分辨率解耦,并根据可用的处理资源动态调整分辨率,以保持交互式刷新率。通过对傅立叶域中的双凸透镜屏幕的输出信号的晶格进行分析,可以确定渲染的立体视图的最佳分辨率。

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