首页> 外文会议>Entertainment Computing - ICEC 2006; Lecture Notes in Computer Science; 4161 >A Dynamic Load Balancing for Massive Multiplayer Online Game Server
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A Dynamic Load Balancing for Massive Multiplayer Online Game Server

机译:大型多人在线游戏服务器的动态负载平衡

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On-line games are becoming more popular lately as the Internet becomes popular, game platforms become diverse and a ubiquitous game environment is supported. Therefore, distributed game server technology is required to support large numbers of concurrent game users simultaneously. Especially, while game users are playing games, many unpredictable problems can arise, such as a certain server handles more server loads than recommended because many game users crowded into a specific region of a game world. These kinds of situations can lead to whole game server instability. In this paper, global dynamic load balancing model and distributed MMOG(Massive Multiplayer Online Game) server architecture are proposed to apply our load balancing algorithm. Many different experiments were carried out to test for efficiency. Also an example of applying real MMOG application to our research work is shown.
机译:随着互联网的流行,在线游戏变得越来越流行,游戏平台变得多样化并支持无所不在的游戏环境。因此,需要分布式游戏服务器技术来同时支持大量并发游戏用户。尤其是,在游戏用户玩游戏时,可能会出现许多无法预料的问题,例如某个服务器处理的服务器负载超过了建议的负载,因为许多游戏用户挤入了游戏世界的特定区域。这些情况可能导致整个游戏服务器不稳定。本文提出了全局动态负载均衡模型和分布式MMOG(大型多人在线游戏)服务器架构,以应用我们的负载均衡算法。进行了许多不同的实验以测试效率。还显示了将真实MMOG应用程序应用于我们的研究工作的示例。

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