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Design technology co-optimization for a robust 10nm Metall solution for Logic design and SRAM

机译:针对逻辑设计和SRAM的强大10nm Metall解决方案的设计技术共同优化

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The density requirement expected for the 10nm node continues to increase the pressure on patterning. With the frontend of line adopting a regular layout (mostly unidirectional), most of the complexity needed for a functional chip ends up in the interconnect layer and Metall. Assuming that Extreme Ultra Violet Lithography (EUVL) will not be ready for the early stage of 10nm production but only for high volume manufacturing, we have studied how ArF immersion lithography can be extended for Metall to sustain the development of the technology as well as the early production phase, while at the same time remaining compatible with an EUVL single patterning solution. We show how close interaction between design, process and computational lithography leads to a Metall triple patterning solution using Negative Tone Development (NTD), and how the same design solution can be supported by EUVL single patterning. Particular attention will be paid to line end printability performance, both tip to tip and tip to line, as we believe it is a key parameter to define the best compromise between lithography performance and design density.
机译:预计10nm节点的密度要求将继续增加图案形成的压力。由于生产线的前端采用常规布局(大部分为单向),因此功能芯片所需的大多数复杂性最终会出现在互连层和Metall中。假设极端紫外光刻技术(EUVL)不能在10nm生产的初期阶段就准备好,而只能在大批量生产中进行,我们研究了如何将ArF浸没式光刻技术扩展到Metall,以维持该技术的发展以及处于早期生产阶段,同时仍与EUVL单图案解决方案兼容。我们展示了设计,工艺和计算光刻之间的紧密交互如何导致使用负色调开发(NTD)的Metall三重图案解决方案,以及EUVL单图案如何支持相同的设计解决方案。笔尖到笔尖以及笔尖到线的线端可印刷性性能将受到特别关注,因为我们认为这是定义光刻性能与设计密度之间最佳折衷的关键参数。

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