首页> 外文会议>Complex, Intelligent and Software Intensive Systems (CISIS), 2012 Sixth International Conference on >Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment
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Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment

机译:在严肃游戏中指导直觉学习:基于成就的外部反馈和评估方法

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Despite the rapid emergence of game-based learning as a method for conveying educational content, constructing pedagogies which effectively combine elements of entertainment gaming with methods of instruction remains a demanding task. Through the notion of 'intuitive guided' learning, this paper presents an approach which seeks to facilitate a structured learning experience whilst allowing learners to explore a non-linear environment. To do so, a framework is presented which externalizes the assessment process in a serious game, whilst also providing a means for game content to be adapted dynamically to translate the outcomes of the assessment process to effective feedback. A developed prototype is implemented to examine the theory in-practice through the case of a game for civil defence training in schools. Using this prototype, a range of methods in which achievements might be related to learner actions are introduced, and their subsequent implications for intuitive learning discussed. Furthermore, the prototype illustrates how assessment rules can be defined as external to the game and subsequently used to generate feedback for a virtual companion who assumes the role of a more-able partner. The long-term potential of such methods as a source of data on player behaviour is discussed, suggesting further benefits the technique might offer to educators seeking to introduce game-based learning within the curriculum in a blended fashion.
机译:尽管基于游戏的学习作为一种传达教育内容的方法迅速兴起,但是构建有效结合娱乐游戏元素和教学方法的教学法仍然是一项艰巨的任务。通过“直观指导”学习的概念,本文提出了一种方法,该方法旨在促进结构化的学习体验,同时允许学习者探索非线性环境。为此,提出了一个框架,该框架外部化了严肃游戏中的评估过程,同时还为动态调整游戏内容提供了一种手段,以将评估过程的结果转化为有效的反馈。实施了一个开发的原型,以通过在学校进行民防培训的游戏为例来检验理论上的实践。使用该原型,介绍了一系列可能将成就与学习者行为相关的方法,并讨论了它们对直观学习的后续含义。此外,该原型还说明了如何将评估规则定义为游戏外部的规则,并随后用于为承担更强大合作伙伴角色的虚拟伴侣生成反馈。讨论了这种方法作为玩家行为数据来源的长期潜力,表明该技术可能为寻求以混合方式在课程内引入基于游戏的学习的教育者提供更多好处。

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