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Design for e-beam: design insights for direct-write maskless lithography

机译:电子束设计:直接写入无掩模光刻的设计见解

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Designers always want maximum freedom in design, but they understand that chips have to yield and at a reasonable cost. The strong ecosystem support of restricted design rules to make 193i workable for sub-30nm nodes is evidence of this. In direct write e-beam, there are design insights that lead to a tangible improvement in throughout while minimizing the restrictions on the designer. It turns out that a smaller number of primitive cells in a standard cell methodology can enable data compression for multi-beam systems, and enable faster write times for character projection in VSB-based multiple column machines. This requires a co-design of the standard cell library with the stencil mask (either virtual or real) that goes into the machine. This co-design step is required only once per library and not on a design-by-design basis, thus minimizing the impact on designers. 10-20X speedups in e-beam throughput depending on layer are seen in typical layout examples for character projection machines.
机译:设计师始终希望获得最大的设计自由度,但他们了解芯片必须以合理的成本来生产。有限设计规则的强大生态系统支持使193i可用于低于30nm的节点,这证明了这一点。在直写式电子束中,有一些设计见解可导致整体上的切实改进,同时最大程度地减少了对设计师的限制。事实证明,在标准单元方法中,较少数量的原始单元可以启用多光束系统的数据压缩,并在基于VSB的多列计算机中实现更快的字符投影写入时间。这就需要对标准单元库和进入机器的模板掩模(虚拟或真实)进行共同设计。每个库只需要执行一次此共同设计步骤,而无需逐个设计地进行,因此可以最大程度地减少对设计人员的影响。在字符投影机的典型布局示例中,可以看到根据层数不同,电子束吞吐量可提高10-20倍。

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