首页> 外文会议>Americas Conference on Information Systems(AMCIS 2007); 20070810-12; Keystone,CO(US) >Fun, Simple and Instructive: Towards a Design Theory for a Constructivist Gaming Learning Environment
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Fun, Simple and Instructive: Towards a Design Theory for a Constructivist Gaming Learning Environment

机译:有趣,简单且具有启发性:面向建构主义游戏学习环境的设计理论

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Creating a design theory of Constructivist Gaining Learning Environment necessitates, among other things, the establishment of meta-design principles. These principles can potentially help designers produce games, where users achieve higher levels of learning. This paper focuses on three key design principles important in this context: Engaging, User Interface Ease of Use, and On Demand and Just-in-Time Tutorial. Game play testing and observations were carried out on three Massive Multiplayer Online Games (MMOGs): RuneScape, GuildWars, and Ragnarok. Our preliminary findings indicate that not all of the popular MMOGs support all of these principles. This research in progress will lay the foundation for the validation and revision of meta-design principles through the Constructivist Gaming Learning Environment Survey.
机译:要创建建构主义获得学习环境的设计理论,就必须建立元设计原则。这些原则可以潜在地帮助设计人员制作游戏,使用户获得更高的学习水平。本文重点介绍了在这种情况下很重要的三个关键设计原则:参与,用户界面易于使用以及随需应变和及时教程。游戏测试和观察是在三个大型多人在线游戏(MMOG)上进行的:RuneScape,GuildWars和Ragnarok。我们的初步发现表明,并非所有流行的MMOG都支持所有这些原则。正在进行的这项研究将为通过建构主义游戏学习环境调查验证和修订元设计原则奠定基础。

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