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Thesis Summary: Empirical Game-Theoretic Methods for Strategy Design and Analysis in Complex Games

机译:论文摘要:复杂游戏策略设计与分析的经验博弈论方法

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摘要

The goal of my thesis work is to develop game analysis techniques capable of informing strategy design in large, complex games. Broadly defined, games are situations where multiple players make interacting decisions; each players' choice depends on the choices of the other players. The formal study of games has origins in economics, but in recent years game theory has drawn increasing interest in computer science. Computer science offers a rich set of tools for advancing the art of game analysis, including simulation methods that can be used to explore strategic interactions in games. Game theory has achieved significant success and popularity, but practitioners have had mixed success applying the theory to real strategy design problems (Roth 2002). An acute challenge in game theory applications is the size and complexity of real games, which often require players to choose among very large sets of distinct courses of action. A second (related) challenge is that players and analysts typically face substantial uncertainty about the outcomes due to computational and observational limitations. Large games exacerbate these uncertainties to the extent that they arise from resource limitations. This form of uncertainty is particularly difficult to characterize due to the intricacies of gathering evidence about game outcomes.
机译:本文工作的目标是开发能够为大型复杂游戏提供策略设计信息的游戏分析技术。广义上讲,游戏是指多个玩家做出互动决定的情况。每个玩家的选择取决于其他玩家的选择。对游戏的形式研究起源于经济学,但近年来,游戏理论引起了人们对计算机科学的越来越多的兴趣。计算机科学提供了丰富的工具来促进游戏分析的发展,其中包括可用于探索游戏中战略互动的模拟方法。博弈论已经取得了巨大的成功和普及,但是从业人员在将其应用于实际策略设计问题上取得了不同的成功(Roth 2002)。博弈论应用中的一个严峻挑战是真实游戏的规模和复杂性,这通常要求玩家在大量不同的动作过程中进行选择。第二个(相关)挑战是,由于计算和观察方面的限制,参与者和分析师通常在结果方面面临很大的不确定性。大型游戏加剧了这些不确定性,其程度是由资源限制引起的。由于收集有关比赛结果的证据十分复杂,这种不确定性的形式尤其难以描述。

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