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Empirical game-theoretic methods for strategy design and analysis in complex games.

机译:复杂游戏中策略设计和分析的经验博弈论方法。

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摘要

Complex multi-agent systems often are not amenable to standard game-theoretic analysis. I study methods for strategic reasoning that scale to more complex interactions, drawing on computational and empirical techniques. Several recent studies have applied simulation to estimate game models, using a methodology known as empirical game-theoretic analysis. I report a successful application of this methodology to the Trading Agent Competition Supply Chain Management game. Game theory has previously played little---if any---role in analyzing this scenario, or others like it. In the rest of the thesis, I perform broader evaluations of empirical game analysis methods using a novel experimental framework.;I introduce meta-games to model situations where players make strategy choices based on estimated game models. Each player chooses a meta-strategy, which is a general method for strategy selection that can be applied to a class of games. These meta-strategies can be used to select strategies based on empirical models, such as an estimated payoff matrix. I investigate candidate meta-strategies experimentally, testing them across different classes of games and observation models to identify general performance patterns. For example, I show that the strategy choices made using a naive equilibrium model quickly degrade in quality as observation noise is introduced.;I analyze three families of meta-strategies that predict distributions of play, each interpolating between uninformed and naive equilibrium predictions using a single parameter. These strategy spaces improve on the naive method, capturing (to some degree) the effects of observation uncertainty. Of these candidates, I identify logit equilibrium as the champion, supported by considerable evidence that its predictions generalize across many contexts.;I also evaluate exploration policies for directing game simulations on two tasks: equilibrium confirmation and strategy selection. Policies based on computing best responses are able to exploit a variety of structural properties to confirm equilibria with limited payoff evidence. A novel policy I propose---subgame best-response dynamics---improves previous methods for this task by confirming mixed equilibria in addition to pure equilibria. I apply meta-strategy analysis to show that these exploration policies can improve the strategy selections of logit equilibrium.
机译:复杂的多主体系统通常不适合标准的博弈论分析。我利用计算和经验技术研究战略推理的方法,这些方法可扩展到更复杂的交互。最近的一些研究已使用称为经验博弈论分析的方法将模拟应用于估算游戏模型。我报告了这种方法在贸易代理商竞争供应链管理游戏中的成功应用。以前,博弈论在分析这种情况或类似情况时几乎没有作用。在本文的其余部分中,我将使用新颖的实验框架对实证游戏分析方法进行更广泛的评估。;我将元游戏引入模型中,在这种情况下,玩家根据估计的游戏模型做出策略选择。每个玩家都选择一种元策略,这是一种策略选择的通用方法,可以应用于一类游戏。这些元策略可用于基于经验模型(例如估算收益矩阵)选择策略。我通过实验研究候选元策略,在不同类别的游戏和观察模型中对其进行测试,以识别总体绩效模式。例如,我表明随着观察噪声的引入,使用天真的均衡模型做出的策略选择在质量上会迅速下降。;我分析了预测游戏分布的三类元策略,每个子策略都在不知情和天真均衡预测之间进行内插单个参数。这些策略空间在朴素的方法上得到了改进,在一定程度上捕获了观测不确定性的影响。在这些候选人中,我确定对数均衡是最有力的支持者,同时有大量证据表明其预测可以在许多情况下推广。我还评估了探索策略,将博弈模拟指导两项任务:均衡确认和策略选择。基于计算最佳响应的策略能够利用各种结构特性来以有限的收益证据来确认均衡。我提出的一种新策略-子博弈最佳响应动力学-通过确认除纯均衡以外的混合均衡来改进此任务的先前方法。我应用元策略分析表明,这些勘探政策可以改善对数均衡的策略选择。

著录项

  • 作者

    Kiekintveld, Christopher D.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Artificial Intelligence.;Computer Science.;Economics General.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 137 p.
  • 总页数 137
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:39:07

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