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Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment

机译:成就徽章对TRAKLA2在线学习环境影响的实证研究

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Achievement badges are a form of gamification that can be used to motivate users and to encourage desired actions. In this study, we describe and evaluate the use of achievement badges in the TRAKLA2 online learning environment where students complete interactive, automatically assessed exercises about data structures and algorithms. The students' activity in TRAKLA2 was logged in order to find out whether the achievement badges had an effect on their behavior. We used a between-subject experimental design where the students (N=281) were randomly divided into a treatment and a control group, with and without achievement badges. Students in the treatment group were awarded achievement badges, for example, for solving exercises with only one attempt, returning exercises early, or completing an exercise round with full points. Course grading was similar for both groups, i.e. collecting badges did not affect the final grade. Our results show that achievement badges can be used to affect the behavior of students even when the badges have no impact on the grading. Statistically significant differences in students' behavior were observed with some badge types, while some badges did not seem to have such an effect. We also found that students in the two studied courses responded differently to the badges. Based on our findings, achievement badges seem like a promising method to motivate students and to encourage desired study practices.
机译:成就徽章是游戏化的一种形式,可以用来激励用户并鼓励采取期望的行动。在这项研究中,我们描述和评估在TRAKLA2在线学习环境中成就徽章的使用,学生可以在其中完成有关数据结构和算法的交互式,自动评估的练习。记录学生在TRAKLA2中的活动,以便了解成就徽章是否对他们的行为产生影响。我们使用受试者间实验设计,将学生(N = 281)随机分为治疗组和对照组,有和没有成就徽章。治疗组的学生被授予成就徽章,例如,仅一次尝试即可完成锻炼,尽早归还锻炼或获得满分的锻炼。两组的课程评分相似,即收集徽章不会影响最终成绩。我们的结果表明,即使成就徽章对成绩没有影响,成就徽章也可以用来影响学生的行为。在某些徽章类型上,观察到学生行为的统计学差异显着,而某些徽章似乎没有这种效果。我们还发现,这两个学习课程的学生对徽章的反应不同。根据我们的发现,成就徽章似乎是激励学生并鼓励理想的学习方式的有前途的方法。

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