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The Effect of Achievement Badges on Students’ Behavior: An Empirical Study in a University-Level Computer Science Course

机译:成就徽章对学生行为的影响:对大学水平计算机科学课程的一项实证研究

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Achievement badges are a form of gamification that are used in an attempt to increase user engagement and motivation in various systems. A badge is typically a graphical icon that appears as a reward for the user after reaching an achievement but that has no practical value. In this study, we describe and evaluate the use of achievement badges in the TRAKLA2 online learning environment where students solve interactive, automatically assessed exercises in a Data Structures and Algorithms course throughout the semester. We conducted an experiment where the students (N=281) were randomly divided into a treatment and a control group, with and without achievement badges. Students in the treatment group were awarded achievement badges, for example, for solving exercises correctly on the first attempt, doing exercises early, or solving all the exercises in a round with full points. Grading was the same for both groups, i.e. collecting badges did not affect the final grade, even though the exercise points themselves did. Students’ activity in TRAKLA2 was logged in order to find out whether the achievement badges had an effect on their behavior. We also collected numerical and open-ended feedback in order to find out students’ attitudes towards the badges. Our results show that achievement badges can be used to affect students’ behavior. Statistically significant differences were observed in the time used per exercise, number of sessions, total time, and normalized total number of badges. Furthermore, the majority of the students reported being motivated by the badges. Based on our findings, achievement badges seem to be a promising method to motivate students and to encourage desired study practices.
机译:成就徽章是游戏化的一种形式,旨在提高用户在各种系统中的参与度和动力。徽章通常是一种图形图标,在获得成就后会作为对用户的奖励出现,但没有实际价值。在本研究中,我们描述和评估在TRAKLA2在线学习环境中成就徽章的使用,在此环境中,学生将在整个学期的数据结构和算法课程中解决交互式,自动评估的练习。我们进行了一项实验,将学生(N = 281)随机分为治疗组和对照组,有和没有成就徽章。治疗组的学生被授予成就徽章,例如,用于在第一次尝试中正确地解决运动,尽早进行运动或以满分为基础解决所有运动的成就徽章。两组的评分是相同的,即,收集徽章不会影响最终成绩,即使练习点本身也会影响成绩。记录学生在TRAKLA2中的活动,以便了解成就徽章是否对他们的行为产生影响。我们还收集了数字和开放式反馈,以了解学生对徽章的态度。我们的结果表明,成就徽章可用于影响学生的行为。在每次锻炼中使用的时间,疗程数,总时间和标准化的徽章总数中观察到统计学上的显着差异。此外,大多数学生报告说受到了徽章的激励。根据我们的发现,成就徽章似乎是激励学生并鼓励理想的学习方式的一种有前途的方法。

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