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Algorithm Design on Network Game of Chinese Chess

机译:中国象棋网络游戏的算法设计

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摘要

This paper describes the current situation of domestic network game. Contact the present condition of the local network game currently, we inquired to face to a multithread tcp client and server, such as Chinese chess, according to the information, and study the contents and meanings. Combining the Java of basic knowledge, the article study the compiling procedure facing to the object according to the information in Java Swing usage, and the method of the network procedure. The article researched the method and processes of the network procedure carry on the use of Sprocket under the Java Swing. Understood the basic process of compiling procedure using Java and how to compile a network procedure. The most importance is how a pair of machines correspondence-C/S the service system-is carried out. From here, we put forward the data structure, the basic calculate way of the network game- Chinese chess, and how to design and realize the server and client of that procedure. The online games - chess design can be divided into several modules as follows : server module, client module and the control module.
机译:本文介绍了国产网络游戏的现状。目前联系本地网络游戏的现状,我们根据信息查询了面向多线程tcp客户端和服务器,例如中国象棋,并研究了内容和含义。结合Java的基础知识,本文根据Java Swing使用中的信息,研究面向对象的编译程序,以及网络程序的方法。本文研究了Java Swing下网络程序的方法和过程进行Sprocket的使用。了解了使用Java编译程序的基本过程以及如何编译网络程序。最重要的是如何执行一对机器对应C / S服务系统。从这里,我们提出了数据结构,网络游戏-国际象棋的基本计算方式,以及该程序的服务器和客户端的设计与实现。在线游戏-国际象棋设计可分为以下几个模块:服务器模块,客户端模块和控制模块。

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