【24h】

A Hardware Acceleration Engine for Ray Tracing

机译:用于光线跟踪的硬件加速引擎

获取原文
获取原文并翻译 | 示例

摘要

Ray tracing, as a global illumination based rendering method, is famous for generating high-fidelity images of 3D scene and is widely used in computer graphics. Implementations of ray tracing based on Central Processing Unit (CPU), Graphic Processing Unit (GPU) and Field-programmable Gate Array (FPGA) have been proposed in the past few decades. In this paper, we present a hardware acceleration engine for ray tracing using Application Specific Integrated Circuit (ASIC) technology. Working with a high clock rate of 500MHz, it achieves high performance of up to 43.5 million rays per second. In addition, it offers all the usual rendering effects, including exact shadows, correct reflections and refractions, which makes ray tracing so popular. We evaluate the acceleration engine and its performance using a set of scenes with cycle-accurate simulations.
机译:射线追踪作为一种基于全局照明的渲染方法,以生成3D场景的高保真图像而闻名,并广泛用于计算机图形学中。在过去的几十年中,已经提出了基于中央处理器(CPU),图形处理器(GPU)和现场可编程门阵列(FPGA)的光线跟踪的实现。在本文中,我们提出了一种使用专用集成电路(ASIC)技术进行光线跟踪的硬件加速引擎。它以500MHz的高时钟速率工作,可实现高达每秒4350万射线的高性能。此外,它还提供了所有通常的渲染效果,包括精确的阴影,正确的反射和折射,这使得光线跟踪非常流行。我们使用一组具有周期精确仿真的场景来评估加速引擎及其性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号