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PUZZLE GAME PROGRAM, PUZZLE GAME PROGRAM RECORDING MEDIUM, AND PUZZLE GAME MACHINE

机译:益智游戏程序,益智游戏记录媒体和益智游戏机

摘要

PPROBLEM TO BE SOLVED: To achieve a game property depending on the timing of ejection by forcedly moving an object (a player's own machine) such as a gun battery to be operated by the player in a puzzle game device, and to achieve a novel game property by changing the speed of movement of the player's own machine according to a factor in a game. PSOLUTION: The gun battery, which rotates and moves at a constant speed and in a constant direction on a circular rail, is displayed on a liquid crystal display 2. Blocks are shot toward a block group at the center of a field according to the operation of a mouse by the player, and when at least a prescribed number of blocks in the same color are connected, the connected blocks are erased. These operations are repeated, and when all the blocks of the block group at the center of the field are erased, the game is terminated. PCOPYRIGHT: (C)2008,JPO&INPIT
机译:

要解决的问题:通过强制移动益智游戏设备中的诸如枪电池之类的物体(玩家自己的机器)来实现取决于弹射时机的游戏属性,并实现通过根据游戏中的因素改变玩家自己机器的移动速度来实现新颖的游戏属性。

解决方案:在圆形显示屏上以恒定速度在恒定方向上旋转和移动的枪电池显示在液晶显示器2上。块朝着场中心的块组射击与玩家操作鼠标的操作有关,并且当连接了至少指定数量的相同颜色的块时,将擦除连接的块。重复这些操作,并且当擦除场中心处的块组的所有块时,游戏终止。

版权:(C)2008,日本特许厅&INPIT

著录项

  • 公开/公告号JP2008154646A

    专利类型

  • 公开/公告日2008-07-10

    原文格式PDF

  • 申请/专利权人 TAITO CORP;

    申请/专利号JP20060343825

  • 发明设计人 KUROKI NOBUAKI;

    申请日2006-12-21

  • 分类号A63F13/10;A63F13;

  • 国家 JP

  • 入库时间 2022-08-21 20:24:08

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