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VIRTUAL GAME APPARATUS AND METHOD BASED ON UBIQUITOUS MOTION AWARENESS

机译:基于泛用运动感知的虚拟游戏设备和方法

摘要

The virtual game device based on movement understanding in ubiquitous environment is provided, upward/downward movement is applied to and is necessary, the game applied by the acceleration of the snapshot of hand. It include: that attachment type first node (30) its measurement position change and the speed of a player pass through 3 axle sensors changes and the transmission measurement data in radiofrequency signal based on the virtual game device for moving understanding; The speed of one attachment type secondary nodes (40), measurement position change and a player are changed by the sensor after the RF data for receiving transmission and the transmission measurement data in radiofrequency signal; One meeting point (20) receives radiofrequency signal, transmits from attachment type first node and attachment type secondary nodes; One situation processing server (10) analysis of data, is entered and the data of transimiison analysis are to game file.
机译:提供了基于在普适环境中的运动理解的虚拟游戏设备,向上/向下运动被应用于并且是必需的,通过加速手的快照来应用游戏。它包括:附着类型的第一节点(30),其测量位置的变化和玩家通过三个轴传感器的速度的变化,以及基于虚拟游戏设备的射频信号中传输测量数据的移动理解;在接收到发送的RF数据和射频信号中的发送测量数据之后,传感器改变一个附件类型的次级节点(40)的速度,测量位置改变和播放器。一个集合点(20)接收射频信号,从附件类型的第一节点和附件类型的第二节点发送;输入一个情况处理服务器(10)进行数据分析,并且将转换分析的数据保存到游戏文件中。

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