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A QoS-aware virtual resource pricing service based on game theory in federated clouds

机译:基于Federated Clouds游戏理论的QoS感知虚拟资源定价服务

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摘要

Recently, federated cloud platform has become a promising paradigm to provide cloud services for various kinds of users in a distributed manner. To compete for cloud users, it is critically important for each cloud provider to select an optimal price that best corresponds to their service qualities as well as remains attractive to cloud users. In this paper, we first formulate the pricing strategy of individual cloud provider as a constrained optimisation programming problem to analyse the behaviours of both cloud users and cloud providers. Then, we present game-based model which introduces a set of virtual resource agents to help providers adjusting their prices with aiming at achieving a global optimal solution. Theoretical analysis is present to prove the validity and effectiveness of the proposed game model, and extensive experiments are conducted in a real-world cloud platform to evaluate its performance. The experimental results show that the proposed pricing model can significantly improve the resource revenue for cloud providers and provide desirable quality-of-service (QoS) for user tasks in terms of various performance metrics.
机译:最近,联邦云平台已成为一个有前途的范例,以分布式方式为各种用户提供云服务。为了竞争云用户,对于每个云提供商来说,为每个云提供商选择最佳的价格,这对其服务质量最为符合最佳价格以及对云用户的吸引力仍然很重要。在本文中,我们首先制定各个云提供商的定价策略作为一个受限优化编程问题,分析云用户和云提供商的行为。然后,我们呈现基于游戏的模型,它介绍了一组虚拟资源代理,以帮助提供者调整其价格,以实现全球最佳解决方案。提供理论分析来证明拟议的游戏模型的有效性和有效性,并且在真实的云平台中进行了广泛的实验,以评估其性能。实验结果表明,该定价模型可以显着提高云提供商的资源收入,并在各种性能指标方面为用户任务提供理想的服务质量(QoS)。

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