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GAME SYSTEM AND POSITION AWARENESS METHOD USING POSITION AWARENESS AT UBIQUITOUS SENSOR NETWORK

机译:在UBIQUITOUS传感器网络上使用位置感知的游戏系统和位置感知方法

摘要

It attends a banquet in the A platforms of a ubiquitous sensor network and its location recognition method and identifies that game system is definitely arranged to discover the position of a user or a game tool by using a ubiquitous sensor network environment, to provide game, the 3D environment of a reality is used. One meeting point (300) transmits an initializing signal. Multiple additional type nodes (200) receive initializing signal, transmit ultrasonic wave at certain time intervals. The arrival time for the ultrasonic wave that one location provider (100) is received by a driven timer measurement, transmission measurement time data to meeting point. A situation management server (400) input time in meeting point has received data, analyzes the time data of input, confirms a position of location provider.
机译:它参加了无处不在的传感器网络的A平台的宴会及其位置识别方法,并确定使用了无处不在的传感器网络环境来明确安排游戏系统来发现用户或游戏工具的位置,以提供游戏,使用现实的3D环境。一个集合点(300)发送初始化信号。多个附加类型的节点(200)接收初始化信号,以一定的时间间隔发送超声波。被驱动的计时器计测接收到一个位置提供者(100)的超声波的到达时间,并将计测时间数据发送到会合点。状况管理服务器(400)在汇合点输入时间已经接收到数据,分析输入的时间数据,确定位置提供者的位置。

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