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INTERACTIVE GAME ENVIRONMENT

机译:互动游戏环境

摘要

The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation. Also, a scanning game input mechanism that includes a light-emitting mechanism that defines multiple input regions for a game in which there are multiple players.
机译:交互式游戏环境图像在一个或多个表面上的投影。交互式游戏环境图像可以是三维图像,也可以是二维图像。接收表示空间上位于虚拟空间中的虚拟对象的数据。然后将图像投影到基本水平的表面上,该图像包括所有或部分虚拟空间的视觉表示,该虚拟空间包括一个或多个虚拟对象。然后,系统可以检测用户与虚拟空间的投影可视化表示的交互,并且响应于此,更改投影可视化表示。另外,扫描游戏输入机构包括发光机构,该发光机构为其中存在多个玩家的游戏定义多个输入区域。

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