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Object organization based on user interactions within a virtual environment

机译:基于虚拟环境中用户交互的对象组织

摘要

Embodiments of the invention provide techniques for arranging virtual objects within an immersive virtual environment. In one embodiment, avatar characteristics, viewport/display characteristics, and object/location characteristics may be analyzed to determine a degree of visibility of various locations within a virtual space to a user. Further, past user interactions within the immersive virtual environment may be analyzed to determine which portions of the user's viewport, when including virtual objects that are offered for sale, are most likely to result in a sale to the user. A set of virtual objects may then be assigned to locations within the virtual space based on the determined visibility to the user, past purchases by the user, and characteristics of the virtual objects.
机译:本发明的实施例提供了用于在沉浸式虚拟环境内布置虚拟对象的技术。在一个实施例中,可以分析化身特征,视口/显示特征和对象/位置特征以确定用户对虚拟空间内的各个位置的可见度。此外,可以分析沉浸式虚拟环境内过去的用户交互,以确定用户视口的哪些部分在包括要出售的虚拟对象时最有可能导致向用户出售。然后可以基于所确定的用户可见性,用户过去的购买以及虚拟对象的特征,将一组虚拟对象分配给虚拟空间内的位置。

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