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METHOD AND SERVER FOR PROVIDING LEAGUE TOUR MODE

机译:提供联赛模式的方法和服务器

摘要

Provided is a technology in which users registered in a user league group form a team and complete a mission in a league tour made up of at least one individual league having preset winning points in an online game. A method for providing a league tour mode according to an embodiment of the present invention comprises the steps of: using a server for providing a league tour mode to provide a user terminal with a league tour mode that is a mode formed by at least one individual league that is managed by artificial intelligence and can compete against others, which belongs to a preset user league mode in an online game, and which belongs to another league when preset individual league points are acquired for each league through league tour points provided after a game with an opponent managed by artificial intelligence; when a selection input is received from a user terminal for forming a team for the league tour mode, connecting a user interface for forming a team for a league tour mode that is a team used to play a game together in the league tour mode to a league tour mode screen, and outputting the screen to another user terminal belonging to the same preset user league group as the user; when the team for the league tour mode has completed a game, awarding league tour mode points to a group according to the game results, and determining whether the awarded league tour mode points are more or less than preset individual league points for each league; and outputting preset benefit information according to the completed execution of a preset league to a user terminal, when the league tour mode points awarded in the previous step are more than the preset individual league points for each league.
机译:提供一种技术,在该技术中,在用户联赛组中注册的用户组成团队,并完成由至少一个在网络游戏中具有预设获胜点的单个联赛组成的联赛中的任务。根据本发明的实施例的用于提供联赛巡回模式的方法包括以下步骤:使用用于提供联赛巡回模式的服务器向用户终端提供联赛巡回模式,该联赛巡回模式是由至少一个个体形成的模式。由人工智能管理并可以与他人竞争的联赛,该联赛属于在线游戏中的预设用户联赛模式,并且在通过比赛后提供的联赛巡回积分为每个联赛获取预设的单个联赛积分时属于另一个联赛与由人工智能管理的对手当从用户终端接收到用于组建联赛巡回模式的团队的选择输入时,将用于组建联赛巡回模式的团队的用户界面连接到用于在联赛巡回模式下一起玩游戏的团队的用户界面。联赛巡回模式屏幕,并将该屏幕输出到与该用户属于同一预设用户联赛组的另一个用户终端;当联赛巡回赛模式的团队完成游戏后,根据游戏结果将联赛巡回赛模式的得分授予一组,并确定所授予的联赛巡回模式得分是否大于或小于每个联赛预设的单个联赛得分;当在上一步中授予的联赛旅行模式点数大于每个联赛的预设个人联赛点数时,根据预设联赛的完成执行将预设利益信息输出到用户终端。

著录项

  • 公开/公告号WO2013100403A1

    专利类型

  • 公开/公告日2013-07-04

    原文格式PDF

  • 申请/专利权人 NEOWIZ GAMES CORPORATION;

    申请/专利号WO2012KR10142

  • 发明设计人 NAMGOONG YOON;PARK TAE SOO;

    申请日2012-11-28

  • 分类号G06Q50/10;

  • 国家 WO

  • 入库时间 2022-08-21 16:32:01

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