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Multi-View Synthesis in Real-Time With Fallback to 2D from 3D to Reduce Flicker in Low or Unstable Stereo-Matching Image Regions
Multi-View Synthesis in Real-Time With Fallback to 2D from 3D to Reduce Flicker in Low or Unstable Stereo-Matching Image Regions
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机译:实时多视图合成,从3D降级到2D,以减少低或不稳定的立体匹配图像区域中的闪烁
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摘要
Multi view images are generated with reduced flickering. A first depth map is generated from stereo images by stereo-matching. When stereo-matching is poor or varies too much from frame to frame, disparity fallback selects a second depth map that is generated from a single view without stereo-matching, preventing stereo-matching errors from producing visible artifacts or flickering. Flat or textureless regions can use the second depth map, while regions with good stereo-matching use the first depth map. Depth maps are generated with a one-frame delay and buffered. Low-cost temporal coherence reduces costs used for stereo-matching when the pixel location selected as the lowest-cost disparity is within a distance threshold of the same pixel in a last frame. Hybrid view synthesis uses forward mapping for smaller numbers of views, and backward mapping from the forward-mapping results for larger numbers of views. Rotated masks are generated on-the-fly for backward mapping.
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