首页> 外国专利> Multi-view synthesis in real-time with fallback to 2D from 3D to reduce flicker in low or unstable stereo-matching image regions

Multi-view synthesis in real-time with fallback to 2D from 3D to reduce flicker in low or unstable stereo-matching image regions

机译:实时多视图合成,可从3D回退到2D,以减少低或不稳定的立体匹配图像区域中的闪烁

摘要

Multi view images are generated with reduced flickering. A first depth map is generated from stereo images by stereo-matching. When stereo-matching is poor or varies too much from frame to frame, disparity fallback selects a second depth map that is generated from a single view without stereo-matching, preventing stereo-matching errors from producing visible artifacts or flickering. Flat or textureless regions can use the second depth map, while regions with good stereo-matching use the first depth map. Depth maps are generated with a one-frame delay and buffered. Low-cost temporal coherence reduces costs used for stereo-matching when the pixel location selected as the lowest-cost disparity is within a distance threshold of the same pixel in a last frame. Hybrid view synthesis uses forward mapping for smaller numbers of views, and backward mapping from the forward-mapping results for larger numbers of views. Rotated masks are generated on-the-fly for backward mapping.
机译:生成的多视图图像具有减少的闪烁。通过立体匹配从立体图像生成第一深度图。当立体匹配差或帧与帧之间的变化太大时,视差回退将选择从单个视图生成的第二深度图,而无需立体匹配,从而防止立体匹配错误产生可见的伪影或闪烁。平坦或无纹理的区域可以使用第二深度图,而具有良好立体匹配的区域可以使用第一深度图。深度图以一帧延迟生成并进行缓冲。低成本的时间相干性减少了用于立体匹配成本时选择作为成本最低的视差的像素位置是相同的像素的最后一帧的距离阈值内。混合视图合成将前向映射用于较少数量的视图,将前向映射结果中的向后映射用于较大数量的视图。动态生成旋转蒙版以进行向后映射。

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