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PLACEMENT OF TALKERS IN 2D OR 3D CONFERENCE SCENE

机译:在2D或3D会议场景中放置演讲者

摘要

The present document relates to setting up and managing two-dimensional or three-dimensional scenes for audio conferences. A conference controller (111, 175) configured to place an upstream audio signal (123, 173) associated with a conference participant within a 2D or 3D conference scene to be rendered to a listener (211) is described. An X-point conference scene with X different spatial talker locations (212) is set up within the conference scene, wherein the X talker locations (212) are positioned within a cone around a midline (215) in front of a head of the listener (211). A generatrix (216) of the cone and the midline (215) form an angle which is smaller than or equal to a pre-determined maximum cone angle. The upstream audio signal (123, 173) is assigned to one of the talker locations (212) and metadata identifying the assigned talker location (212) are generated, thus enabling a spatialized audio signal.
机译:本文档涉及为音频会议建立和管理二维或三维场景。描述了一种会议控制器(111、175),其配置为将与会议参与者相关联的上游音频信号(123、173)放置在2D或3D会议场景内以呈现给听众(211)。在会议场景内设置具有X个不同的空间讲话者位置(212)的X点会议场景,其中X个讲话者位置(212)放置在视听者头部前面的中线(215)周围的圆锥体内。 (211)。圆锥的母线(216)和中线(215)形成小于或等于预定的最大圆锥角的角度。将上游音频信号(123、173)分配给讲话者位置(212)之一,并且生成标识所分配的讲话者位置(212)的元数据,从而实现空间化音频信号。

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