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A 3D annotation optimal placement algorithm for the point features in the small scale geographic scene

机译:小规模地理场景中点特征的3D注释最优放置算法

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? 2016, Surveying and Mapping Press. All right reserved. ? 2016, Surveying and Mapping Press. All right reserved. The 3D annotations placement rules of point features in geographic scene are “obscured then not showing” and “obscured then directly showing” normally. The defects of those rules are annotation information lost or large numbers of occlusion, so their universalities are not strong and they are not suitable for the annotation placement of small-scaled geographic scene. This paper summarizes the contents, position and placement methods of 3D annotation and takes the aim at “not loss of annotation information and less annotation obscured as far as possible” of the research problem of the annotation placement of small-scaled geographic scene. The configuration rule of 3D annotation Identifies as “obscured then optimized to display”. The designed algorithm based on the perspective transformation matrix, the inverse perspective transformation matrix and the grid algorithm takes the genetic algorithm (GA) whose fitness evaluation function uses the 3D Annotation quality evaluation function as the core to realize the feasible optimal solution of 3D annotations of point features in geographic scene. By the multi-views, multi-platforms contrast experiment, this algorithm is applicable for multi-views 3D annotation placement widely. The 3D annotation effect is better than mainstream GIS platforms (such as SuperMap desktop, ArcScene), which assumes that the algorithm's 3D annotation quality value is relatively increased 144%, 232%. The algorithm fits in with the target configuration. The 3D annotations placement rules of point features in geographic scene are “obscured then not showing” and “obscured then directly showing” normally. The defects of those rules are annotation information lost or large numbers of occlusion, so their universalities are not strong and they are not suitable for the annotation placement of small-scaled geographic scene. This paper summarizes the contents, position and placement methods of 3D annotation and takes the aim at “not loss of annotation information and less annotation obscured as far as possible” of the research problem of the annotation placement of small-scaled geographic scene. The configuration rule of 3D annotation Identifies as “obscured then optimized to display”. The designed algorithm based on the perspective transformation matrix, the inverse perspective transformation matrix and the grid algorithm takes the genetic algorithm (GA) whose fitness evaluation function uses the 3D Annotation quality evaluation function as the core to realize the feasible optimal solution of 3D annotations of point features in geographic scene. By the multi-views, multi-platforms contrast experiment, this algorithm is applicable for multi-views 3D annotation placement widely. The 3D annotation effect is better than mainstream GIS platforms (such as SuperMap desktop, ArcScene), which assumes that the algorithm's 3D annotation quality value is relatively increased 144%, 232%. The algorithm fits in with the target configuration.
机译:还2016年,测量和映射媒体。保留所有权利。还2016年,测量和映射媒体。保留所有权利。地理场景中点特征的3D注释放置规则是“不显示”和“直接显示出”正常的“遮挡”。这些规则的缺陷是注释信息丢失或大量遮挡数量,因此他们的普遍性并不强烈,并且它们不适合小鳞片地理场景的注释放置。本文总结了3D注释的内容,位置和放置方法,并以“尽可能不损失注释信息和较少的注释”的目的,这是小鳞片地理场景的注释放置的研究问题。 3D注释的配置规则识别为“遮盖暗示以显示”。基于透视变换矩阵的设计算法,逆透视变换矩阵和网格算法采用遗传算法(GA),其适合评估函数使用3D注释质量评估功能作为实现3D注释的可行最佳解决方案的核心地理场景中的点特征。通过多视图,多平台对比度实验,该算法适用于广泛的多视图3D注释置换。 3D注释效果优于主流GIS平台(如SuperMap桌面,ArcScene),这假设算法的3D注释质量值相对增加144%,232%。该算法适合目标配置。地理场景中点特征的3D注释放置规则是“不显示”和“直接显示出”正常的“遮挡”。这些规则的缺陷是注释信息丢失或大量遮挡数量,因此他们的普遍性并不强烈,并且它们不适合小鳞片地理场景的注释放置。本文总结了3D注释的内容,位置和放置方法,并以“尽可能不损失注释信息和较少的注释”的目的,这是小鳞片地理场景的注释放置的研究问题。 3D注释的配置规则识别为“遮盖暗示以显示”。基于透视变换矩阵的设计算法,逆透视变换矩阵和网格算法采用遗传算法(GA),其适合评估函数使用3D注释质量评估功能作为实现3D注释的可行最佳解决方案的核心地理场景中的点特征。通过多视图,多平台对比度实验,该算法适用于广泛的多视图3D注释置换。 3D注释效果优于主流GIS平台(如SuperMap桌面,ArcScene),这假设算法的3D注释质量值相对增加144%,232%。该算法适合目标配置。

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