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Placement of talkers in 2D or 3D conference scene

机译:将讲话者放置在2D或3D会议场景中

摘要

The present document relates to setting up and managing two-dimensional or three-dimensional scenes for audio conferences. A conference controller (111, 175) configured to place an upstream audio signal (123, 173) associated with a conference participant within a 2D or 3D conference scene to be rendered to a listener (211) is described. An X-point conference scene with X different spatial talker locations (212) is set up within the conference scene, wherein the X talker locations (212) are positioned within a cone around a midline (215) in front of a head of the listener (211). A generatrix (216) of the cone and the midline (215) form an angle which is smaller than or equal to a pre-determined maximum cone angle. The upstream audio signal (123, 173) is assigned to one of the talker locations (212) and metadata identifying the assigned talker location (212) are generated, thus enabling a spatialized audio signal.
机译:本文档涉及为音频会议建立和管理二维或三维场景。会议控制器( 111、175 )配置为将与会议参与者相关联的上游音频信号( 123、173 )放置在2D或3D会议场景中以呈现为描述了一个侦听器( 211 )。在会议场景中建立具有X个不同空间讲话者位置( 212 )的X点会议场景,其中X个讲话者位置( 212 )位于圆锥体内围绕收听者头部( 211 )前面的中线( 215 )的位置。圆锥的母线( 216 )和中线( 215 )形成的角度小于或等于预定的最大圆锥角。上游音频信号( 123、173 )被分配给讲话者位置之一( 212 )和标识分配的讲话者位置的元数据( 212 产生),从而启用空间化的音频信号。

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