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PLACEMENT OF TALKER IN 2D OR 3D CONFERENCE SCENE

机译:在2D或3D会议场景中放置演讲者

摘要

PROBLEM TO BE SOLVED: To set up and manage two-dimensional or three-dimensional scenes for audio conferences.;SOLUTION: A conference controller (111, 175) is configured to place an upstream audio signal (123, 173) associated with a conference participant within a 2D or 3D conference scene to be rendered to a listener (211). An X-point conference scene with X different spatial talker locations (212) is set up within the conference scene. The X talker locations (212) are positioned within a cone around a midline (215) in front of the head of the listener (211). A generatrix (216) of the cone and the midline (215) form an angle which is smaller than or equal to a pre-determined maximum cone angle. The upstream audio signal (123, 173) is assigned to one of the talker locations (212) and metadata identifying the assigned talker location (212) are generated, thus enabling a spatialized audio signal.;SELECTED DRAWING: Figure 2;COPYRIGHT: (C)2017,JPO&INPIT
机译:解决的问题:为音频会议设置和管理二维或三维场景;解决方案:会议控制器(111、175)配置为放置与会议关联的上游音频信号(123、173) 2D或3D会议场景中的参与者被呈现给听众(211)。在会议场景内建立具有X个不同空间讲话者位置的X点会议场景(212)。 X个讲话者位置(212)位于在收听者(211)的头部前面的中线(215)周围的圆锥体内。圆锥的母线(216)和中线(215)形成小于或等于预定的最大圆锥角的角度。将上游音频信号(123、173)分配给讲话者位置(212)之一,并生成标识分配的讲话者位置(212)的元数据,从而启用空间音频信号。; SELECTED DRAWING:图2; COPYRIGHT:( C)2017,日本特许厅

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