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Method for hiding texture latency and managing registers on a processor

机译:隐藏纹理等待时间并管理处理器上的寄存器的方法

摘要

A method for hiding texture latency in a multi-thread virtual pipeline (MVP) processor including the steps of: allowing the MVP processor to start running a main rendering program; segmenting registers of various MVP kernel instances in the MVP processor according to the length set, acquiring a plurality of register sets with the same length, binding the register sets to chipsets of the processor at the beginning of the running of the kernel instance; allowing a shader thread to give up a processing time slot occupied by the shader thread after sending a texture detail request, and setting a Program Counter (PC) value in the case of return; and returning texture detail and allowing the shader thread to restart running.
机译:一种在多线程虚拟管线(MVP)处理器中隐藏纹理等待时间的方法,包括以下步骤:允许MVP处理器开始运行主渲染程序;根据所述长度集在MVP处理器中对各个MVP内核实例的寄存器进行分割,获取多个具有相同长度的寄存器集,并在内核实例运行开始时将所述寄存器集绑定至处理器的芯片组;在发送纹理细节请求之后,允许着色器线程放弃着色器线程占用的处理时隙,并在返回的情况下设置程序计数器(PC)值;并返回纹理细节,并允许着色器线程重新开始运行。

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