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TEXTURE RESIDENCY HARDWARE ENHANCEMENTS FOR GRAPHICS PROCESSORS

机译:图形处理器的纹理固定硬件增强

摘要

Systems, methods, apparatuses, and software for graphics processing systems in computing environments are provided herein. In one example, a method of handling tiled resources in graphics processing environments is presented. The method includes establishing, in a graphics processing unit, a residency map having values determined from memory residency properties of a texture resource, and sampling from the residency map at a specified location to determine a residency map sample for the texture resource at the specified location, where the residency map sample indicates at least an initial level of detail presently resident and a smoothing component to reach a next level of detail.
机译:本文提供了用于计算环境中的图形处理系统的系统,方法,装置和软件。在一个示例中,提出了一种在图形处理环境中处理平铺资源的方法。该方法包括在图形处理单元中建立具有从纹理资源的存储器驻留属性确定的值的驻留图,以及在指定位置处从驻留图采样以确定在指定位置处的纹理资源的驻留图样本。 ,其中居住地图样本至少指示当前居住的初始详细级别,以及达到下一详细级别的平滑组件。

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