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Wearable score-keeping device for swordplay games

机译:用于剑术游戏的可穿戴得分保持装置

摘要

A wearable score-keeping device to reliably record successful strikes in games of mock swordplay is provided. In one embodiment, a player (111) wears a breastplate device (110) that houses a target module (114). Contacting the strike zone (116) of the target module (114) of the opposing player with a sword device (112) is each player's objective. When contact is made with the strike zone, an impact switch (216) relays that information to a circuit board (220), which is programmed according to game rules chosen by the players (111). The circuit board then instructs one or more signaling devices (118, 218) to alert the players (111) to any landed strikes and so keeps score.
机译:提供了一种可穿戴的得分保持装置,以可靠地记录模拟剑术游戏中的成功击球。在一个实施例中,玩家( 111 )佩戴装有目标模块( 114 )的胸甲装置( 110 )。每个玩家的目标都是用剑具( 112 )与对方玩家的目标模块( 114 )的打击区( 116 )接触。 。当与触击区域接触时,冲击开关( 216 )将这些信息中继到电路板( 220 ),该电路板根据游戏者选择的游戏规则进行编程玩家( 111 )。然后,电路板指示一个或多个信号设备( 118、218 )提醒玩家( 111 )任何落地打击,并保持得分。

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