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Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture

机译:基于可穿戴设备的生理反应游戏用户的流程经验检测和分析

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摘要

Relevant research has shown the potential to understand the game user experience (GUX) more accurately and reliably by measuring the user’s psychophysiological responses. However, the current studies are still very scarce and limited in scope and depth. Besides, the low-detection accuracy and the common use of the professional physiological signal apparatus make it difficult to be applied in practice. This article analyzes the GUX, particularly flow experience, based on users’ physiological responses, including the galvanic skin response (GSR) and heart rate (HR) signals, captured by low-cost wearable devices. Based on the collected data sets regarding two test games and the mixed data set, several classification models were constructed to detect the flow state automatically. Hereinto, two strategies were proposed and applied to improve classification performance. The results demonstrated that the flow experience of game users could be effectively classified from other experiences. The best accuracies of two-way classification and three-way classification under the support of the proposed strategies were over 90% and 80%, respectively. Specifically, the comparison test with the existing results showed that Strategy1 could significantly reduce the negative interference of individual differences in physiological signals and improve the classification accuracy. In addition, the results of the mixed data set identified the potential of a general classification model of flow experience.
机译:通过测量用户的心理生理反应,相关研究表明可能更准确,可靠地了解游戏用户体验(GUX)。然而,目前的研究仍然非常稀缺,范围和深度有限。此外,专业生理信号装置的低检测精度和常用使用使得难以在实践中应用。本文根据用户的生理反应,包括由低成本可穿戴设备捕获的电流性皮肤响应(GSR)和心率(HR)信号,分析GUX,特别是流动体验。基于关于两个测试游戏和混合数据集的收集数据集,构造了几种分类模型以自动检测流状态。介绍,提出了两种策略并适用,以改善分类绩效。结果表明,游戏用户的流动体验可以从其他经验有效地分类。双向分类的最佳准确性和三元分类在拟议策略的支持下分别超过90%和80%。具体地,具有现有结果的比较测试表明,策略1可以显着降低生理信号中个体差异的负干扰,提高分类精度。另外,混合数据集的结果确定了流动体验一般分类模型的潜力。

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