首页> 外文期刊>IEEE Computer Graphics and Applications >Swordplay: Innovating Game Development through VR
【24h】

Swordplay: Innovating Game Development through VR

机译:剑术:通过VR创新游戏开发

获取原文
获取原文并翻译 | 示例
           

摘要

With the movement towards 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on "innovating game development" at Brown University, Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in virtual 3D environments. The result is a fun, lightning-fast game intended to push the skills and dexterity of its users, similar to the popular button-mashing games of the early 1980s
机译:随着游戏中向3D输入设备的发展,我们探索了Swordplay上下文中3D用户界面的使用,Swordplay是一款针对休闲玩家的沉浸式剑术和法术铸造游戏。作为布朗大学“创新游戏开发”课程的一部分,Swordplay试图确定哪种类型的交互技术对虚拟3D环境中的自然人类表达有用。结果是一款有趣的,闪电般的游戏,旨在提高其用户的技能和灵活性,类似于1980年代初期流行的按钮混搭游戏

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号