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HOVER-BASED USER-INTERACTIONS WITH VIRTUAL OBJECTS WITHIN IMMERSIVE ENVIRONMENTS

机译:浸入式环境中具有虚拟对象的基于悬停的用户交互

摘要

Systems and methods for enabling user-interactions with virtual objects (VOs) included in immersive environments (IEs) are provided. A head-mounted display (HMD) device is communicatively coupled with a hover-sensing (HS) device, via a communication session. The HMD device provides an IE to a wearer by displaying a field-of-view (FOV) that includes a VO. The user executes user-interactions, such as 2D and/or 3D hand gestures, fingertip gestures, multi-fingertip gestures, stylus gestures, hover gestures, and the like. The HS device detects the user-interactions and generates interaction data. The interaction data is provided to the HMD device via the communication session. The HMD device updates the FOV and/or the VO based on the interaction data. A physical overlay that includes a 3D protrusion is coupled with the HS device. The overlay is transparent to the hover-sensing capabilities of the HS device. The protrusion provides tactile feedback to the user for the user-interactions.
机译:提供了用于使得用户能够与沉浸式环境(IE)中包括的虚拟对象(VO)进行交互的系统和方法。头戴式显示器(HMD)设备通过通信会话与悬停感测(HS)设备通信耦合。 HMD设备通过显示包含VO的视场(FOV)向佩戴者提供IE。用户执行用户交互,例如2D和/或3D手势,指尖手势,多指尖手势,手写笔手势,悬停手势等。 HS设备检测用户交互并生成交互数据。交互数据经由通信会话被提供给HMD设备。 HMD设备根据交互数据更新FOV和/或VO。包括3D突起的物理覆盖物与HS设备耦合。叠加层对于HS设备的悬停感测功能是透明的。突出部向用户提供针对用户交互的触觉反馈。

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