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Mind over machine : what Deep Blue taught us about chess, artificial intelligence, and the human spirit

机译:关注机器:Deep Blue教给我们关于国际象棋,人工智能和人类精神的知识

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摘要

On May 11th 1997, the world watched as IBM's chess-playing computer Deep Blue defeated world chess champion Garry Kasparov in a six-game match. The reverberations of that contest touched people, and computers, around the world. At the time, it was difficult to assess the historical significance of the moment, but ten years after the fact, we can take a fresh look at the meaning of the computer's victory. With hindsight, we can see how Deep Blue impacted the chess community and influenced the fields of philosophy, artificial intelligence, and computer science in the long run. For the average person, Deep Blue embodied many of our misgivings about computers becoming our new partners in the information age. For researchers in the field it was emblematic of the growing pains experienced by the evolving field of AI over the previous half century. In the end, what might have seemed like a definitive, earth-shattering event was really the next step in our on-going journey toward understanding mind and machine. While Deep Blue was a milestone - the end of a long struggle to build a masterful chess machine - it was also a jumping off point for other lines of inquiry from new supercomputing projects to the further development of programs that play other games, such as Go. Ultimately, the lesson of Deep Blue's victory is that we will continue to accomplish technological feats we thought impossible just a few decades before. And as we reach each new goalpost, we will acclimate to our new position, recognize the next set of challenges before us, and push on toward the next target.
机译:1997年5月11日,全世界都在观看IBM的象棋计算机Deep Blue在六场比赛中击败了世界象棋冠军Garry Kasparov。那场比赛的回响感动了全世界的人们和计算机。当时,很难评估当前的历史意义,但是在此之后的十年,我们可以重新审视计算机胜利的意义。事后看来,我们可以看到深蓝长远如何影响国际象棋界并影响哲学,人工智能和计算机科学领域。对于普通人来说,深蓝体现了我们对计算机成为信息时代新伙伴的许多疑虑。对于该领域的研究人员而言,这标志着前半个世纪AI不断发展的领域所经历的不断增长的痛苦。最后,看似确定的,令人震惊的事件实际上是我们正在进行的理解思维和机器之旅的下一步。深蓝虽然是一个里程碑,也是长期努力打造一款出色的国际象棋机器的终点,但它也是从新的超级计算项目到进一步开发可玩其他游戏的程序(例如Go)的其他咨询渠道的起点。最终,“深蓝”胜利的教训是,我们将继续完成几十年前我们认为不可能的技术壮举。当我们达到每个新的目标时,我们将适应新的位置,认识到摆在我们面前的下一组挑战,并朝着下一个目标前进。

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    Hoekenga Barbara Christine;

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  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 eng
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